AI Insights · Timothy · April 2023
Top 5 Hypercasual Games in Mexico Q1 2023
Discover the performance trends of the top 5 hypercasual games in Mexico for the first quarter of 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 hypercasual games in Mexico showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how these games fared:
Attack Hole - Black Hole Games saw a notable increase in weekly revenue, peaking at around $239 in early March. Weekly downloads peaked at approximately 304K in mid-January, followed by a gradual decline to around 107K by the end of March. Active users also peaked in mid-January at about 493K, with a subsequent decrease to approximately 391K by the end of the quarter.
Makeover salon: Makeup ASMR had a modest revenue trend, peaking at $32 in early February. Downloads reached their highest in late January with about 297K, then decreased to around 73K by the end of March. Active users increased significantly from mid-January, peaking at about 715K in early February, and maintaining a solid user base of around 570K by the end of the quarter.
Snake.io - Fun Snake .io Games maintained steady revenue, averaging around $100 weekly. Downloads peaked at approximately 157K at the end of December and saw fluctuations, ending the quarter at about 101K. Active users showed a strong presence, peaking at around 828K in early January and maintaining a steady base of approximately 676K by the end of March.
2 3 4 Player Mini Games consistently drew a substantial number of downloads, peaking at around 148K in early January and averaging about 114K weekly by the end of March. Active users remained robust, with a peak of approximately 1.6M at the end of December and consistently staying around 1.56M throughout the quarter.
Craftsman: Building Craft had a steady download pattern, peaking at about 147K in early January and maintaining around 99K by the end of March. Active users peaked at about 913K in late January, with a gradual decline to approximately 719K by the end of the quarter.
These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.